BlogWalker

Muddling through the blogosphere

June 30, 2013
by blogwalker
0 comments

ISTE 2013 Takeaways – Day 3

ISTE 2013 Day 3

Session 1

Tech That! Extending Student’s Digital Environment into the ClassroomRobert Craven and Rushton Hurley were

From Dr. Ruben Puentedura

From Dr. Ruben Puentedura

a dynamic duo. My biggest takeaway was an introduction to Ruben Puentedura’s SAMR (Substitution, Augmentation,  Modification, Redefinition) model for technology integration, which makes visible the transition from technology as tool for enhancing learning to technology as a tool for transforming learning.

A great tip from Robert: Give your PD workshops at sites, targeted to what teachers at that site need.

A great reminder from Rushton: When students take their work to an authentic audience, they want to know if their work is “good.” When they publish solely for their teachers, they want to know if their work is “good enough.”

A great read: New Media Verizon Report – Tips on how to pull experiences students have outside of class into class.

Session 2

Digital Citizenship: A Crosswalk from Common Core to Core Curriculum I’m plugging my own session because any opportunity to co-present with my Digital ID co-curator Natalie Bernasconi is always an energizer and a privilege.  Having Common Sense Media’s Kelly Mendoza joining us was  icing on the cake.  And having Mike Ribble in the audience further validated the importance of weaving digital citizenship into the core curriculum.

Session 3

Advanced Searching for Inquiry Meets the Common Core – Project-Based Learning educator Mike Gorman and a IT director Anita Harris teamed for this session.

Takeaways:

  • “Search is research.”
  • A Google Advanced Search should be a basic search for students. Brilliant!
  • A few more search tools:
    • VisuWords.com – CCSS short research – Nural net of word associations.
    • Wordsift.com
    • wikipedia – great starter – take it into a Wordle * great idea for finding key words
    • answergarden.ch
    • www.text2mindmap.com
    • wolfram alpha – Find, for instance, nutritional value of a burger
    • www.sweetsearch.com – Human reviewed search engine for students.  Credible results – great starting point – check out biographies
    • Twurdy (too wordy) – color-coded – down to age 8
    • Google Custom Search  – why not involve students in creating it?
    • think-pair-share – Funny how this time-tested strategy works as well today as in the past – especially in PBL classrooms.
    • Twitter Advanced Search – How did I not know about advanced search feature, which does not require signing into Twitter. Could be a great way to bring more educators on board with the power of Twitter.

     

Birds of a Feather Session: Digital Citizenship

Good news! Thanks to the vision and commitment of Mike Ribble and Jason Ohler, ISTE may soon be adding a Digital Citizenship SIG (Special Interest Group). I loved being part of this high-energy group discussion. We brainstormed the SIG’s potential goals and projects, which included providing a forum for exchanging best practices, working with teacher prep programs to ensure that teachers are well-prepared for integrating digital citizenship into the curriculum; and creating a digital citizenship massive open online course (MOOC). And we even agreed on the Twitter name: @digcitsig.

Takeaways:

Digital citizenship:

  • Can’t be top down, can’t be taught in isolation, and can’t be tested; it should be crowd sourced
  • None of our online programs are evidence-based – we need to empower kids – not scare them. Discussion is key! (not just lessons).
  • In the time of Common Core, we need to provide digital environments to teach digital citizenship; otherwise, it’s like teaching swimming without a pool.

 

 

June 28, 2013
by blogwalker
0 comments

ISTE 2013 Takeaways – Day 2

ISTE 2013 Day 2

Session 1

“Inquiry is the personal path of questioning, investigating, and reasoning that takes us from not knowing to knowing” Suzie Boss

Signposts to Better Projects: How to take thinking deeper in digital age PBLSuzie Boss and Mike Gwaltney’s session was one of the first entries on my conference planner as a “must see” session! Suzie has already posted the session slideshow (below).

And my takeaways:

1.Set stage for inquiry – Example: Prior to announcing a new project, place banners and posters outside and inside the school as “grabbers.”

2. Create a culture of collaboration – Example: Make the world safe for thinking – the marshmallow challenge (TED talk) – http://marshmallowchallenge.com/TED_Talk.html – will get you thinking about safe environments for learning.

3. Invite feedback – Example: Use class blog to create feedback loop. Consider joining a collaborative blogging community such as Quadblogging.

4. Think about thinking – provide some deliberate ways for kids to think about their thinking, to develop thinking routines. Think/Pair/Share, for example, is a quick way to collect thoughts, put them out, and get some response.   Use Google Docs to promote reflection, using targeted questions (how’s this assignment compare to another project). Have students create videos as formative assessment. For more ideas on helping students develop a “thinking routine,” check out Peter Pappas’ A Taxonomy of Reflection and Project Zero: Thinking Routines.

5. Think as experts do – How do you encourage thinking as experts do? Put kids in the role off experts. Show Thinking like a Historian chart. What are the ways that people think in your discipline. Kids need academic vocabulary of the discipline. “It’s relatively unnatural for a young person to be interested in the past – they haven’t lived long enough.” Use current events. Checkout George Mayo’s Transitions project. His students had to think like illustrators for project; therefore, George brought in a husband and wife team.

6. Watch for spirals (project creates more energy) – what’s the opportunity.  Is it worth taking project further.

Student filmmakers

Student filmmakers

Checkout Ghost Jacket from Lost & Found Films – a project that transitioned from cleaning up a mess at a school site to sending jackets to those who needed them.  And, of course, what better example of a spiral could Suzie use than Jim Bentley’s student film academy’s award-winning documentary (a continuing/spiraling project) on hazardous waste: Recharging Our World (very proud of my inspiring district colleague and his incredible students:-).

Mike Gwaltney's PBL rubric

Mike Gwaltney’s PBL rubric

7. Assessment: Think about assessment throughout the project, formative not just summative. Grading on process across categories vs. a single grade on final project/product …. Oh my, this is brilliant!!! Mike Gwaltney has created PBL skills “hit the bull’s eye” sort of a rubric – for formative and self assessment to “get students thinking about their own learning.”

And a few more books to add to my summer reading list, per Mike Gwaltney’s recommendations: Teaching with Your Mouth Shut (David Finkel) and Understanding by Design (by Grant Wiggins). If you have not already read Suzie’s Reinventing Project-Based Learning,  this is a great starting point for your PBL journey, as well as the Buck Foundation’s PBL website.

 

Session 2

Design Your Digital Tattoo – Helping Students Design Their Digital ImageAdina Sullivan pointed out what should be obvious to all of us who teach, model, and promote digital citizenship: the term “digital footprint” should be replaced with “digital tattoo.”  Having watched my son, a few years back, go through the process of tattoo removal, I can second Adina’s perspective that it’s a difficult process, requiring numerous (painful) sessions, and that the tattoo is never fully eliminated. Tattoos are a much more accurate symbol of our online personas than footprints – especially the footprints in the sand images.

Takeaways:

  • Digital Tattoo – What’s Yours – Although I was familiar with this site, having posted several of their videos to the Digital ID Building Identities page, I hadn’t noticed the resources posted to the home page for tracking your “tattoo.” I really like having additional sites beyond Google:
    • Search yourself. Use pipl.com to find out what comes up about you. Try spezify for a visual representation of your identity or (more importantly) how the internet sees you.
    • Consider your tattoo. Your Digital Dossier demonstrates how identity is formed online. Be Findable is an example of how your online identity can help you.”

Great job, Adina!

Session 3

Mashup and Remix: Reading, Writing, Research, and Reaching the World – I arrived late to this session (got side tracked walking through the display tables), so I missed Bill Bass’s part of the presentation.  With only a 1/2 hour remaining, I wondered how my NWP/NCTE colleague and friend Sandy Hayes could possibly make a case for fair use in that time limit.  She did! Here’s a link to the PDF with many of the links from the slideshow.  As soon as Sandy posts the link to the slideshow, I add it to this post.  Another great presentation from Sandy!

June 27, 2013
by blogwalker
0 comments

ISTE 2013 Takeaways – Day 1

ISTE 2013 Day 1

So glad I made it to San Antonio in time for Sunday’s first round of Ignite sessions and the opening keynote with  gamification expert Jane McGonigal. What an inspiring start for an amazing conference!

Ignite Takeaways:

If you haven’t seen an Ignite session, here’s the format: each presenter has five minutes to speak and is limited to twenty slides, which automatically advance every fifteen seconds. Ignites are always fast-paced sessions that showcase ideas designed to inspire and energize educators.

I enjoyed all 7 Ignite presentations, but my biggest take-away was from Jeff Piontek’s STEM education Ignite. Jeff pointed out the even though STEM (Science, Technology, Engineering, Math) is where the money (funding) is and there’s a growing  movement for STEAM (adding the arts), we need “to turn STEM into STEAM into STREAM by adding reading and research.” STEM is the present need, and education follows the money. But we need the arts and reading and research. We don’t have to teach kids to be creative, they already are: we just have to stop assessing and start allowing the creativity to shine through.

Opening Keynote Takeaways: Learning Is an Epic Win

Jane McGonigal’s keynote was mind blowing. I came to the keynote with an understanding of the 21st century skills that gaming can build. When she shared Evoke, I saw the potential for gaming to change the world. Find the Future, which challenged 500 student authors to write a book in one night while inside the New York Public Library, served as a called to action to what we could be doing in our own communities to take collaboration and creativity to new levels.

Take-away quote: “The opposite of play is not work; it’s depression.”

Take-away read: Reality Is Broken: Why Games Make Us Better and How They Can Change the World.

I’ll be back soon with Takeaways from Day 2.

 

 

Skip to toolbar